So, how does Blacklight: Retribution distinguish itself from the ordinary? What does it do to rise above the morass of same-old, same-old that plagues its entire genre in the wake of Call of Duty's obscene success? Well, it looks different. Those are the basics, though, and while they may be more impressive than what one would expect of a free-to-play title, they're not what differentiate this game from its first-person ilk. Most importantly, the controls feel tight and responsive, and lag is pretty much a non-issue, with bullets seeming to land more or less where they should. The "wub-wub" of dub-step is also apparent, primarily in the post-match breakdowns.
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It comes across as suitably pointed, or precise. The Unreal Engine 3 continues to strut its stuff and, despite a few blurry textures here or there, Blacklight: Retribution looks and sounds superb, with explosions and gunshots that have an ever-so-slightly quieter impact than one would expect, but in a way that seems appropriate for the game's setting. The first thing one will note upon starting up the tutorial: this is a good looking game. It's just interesting to see a sequel go free-to-play when the original was, and still is, marketed more traditionally. As I haven't played the first game (also a multiplayer shooter), this is pretty much the last comparison to that previous title I'll be making. Free-to-play titles have seen a lot of success of late, though, which probably has much to do with developers finding a balance between enhancing the experiences of those who spend money and maintaining balanced and playable title for those who won't.īlacklight: Retribution is a follow-up to Blacklight: Tango Down, which, unlike its predecessor, follows a free-to-play model. A few years ago, I'd have said it was a match made in Hell: a competitive multiplayer first-person shooter based around a free-to-play business model combines the single most over-saturated gaming genre with a financial strategy that is always feared for its potential to fall into "pay to win" territory.